players | technology | chain
The cruel irony of the business is you work so hard to develop the household penetration levels. Just when you get to the maximum on a given system, you say 'OK, everybody, forget that -- we're moving on to the next system and starting at base zero.'
ddddddddddddddddddPeter MacDougall, General Manager, Nintendo Canada

Competition is the driving force to this industry. This section focuses on three critical aspects of being competitive: the major players in the market and their strategies, the technology that powers game consoles, and the supply chain involved in production.

Today the major players are Sony, Nintendo, and Sega. The supply chain is primarily controlled by Japanese companies: on marketing, research, and production of parts. The technology of the industry is what has driven it to be a $15 billion global industry. Even mighty Microsoft is designing its own console to enter the race--more like a gaming PC for the living room that would run Windows. "The influence they could have over all of electronic entertainment is almost scary", says Christian Svensson, editor of the gaming-industry magazine MCV.

Video game consoles, once the domain of cartoonish characters, have grown up into powerful computers capable of awe inspiring realism. In the process they have become an increasingly adult consumer phenomenon. With the coming release of a new generation of superconsoles, they are poised to break into the wider entertainment and online world, expanding beyond games to Internet surfing, films, and even home finance and shopping. They could thus challenge not only PCs, but every other claimant to the TV-top throne.

 


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