Major Players
Overview
Sony Computer
Entertainment
Nintendo Company, Ltd
Sega Enterprises
Overview
The new millenium is heralded with the launch of
a new generation in the console world. Sega was the
first to fire a round in the console war, launching
the Dreamcast in the U.S. and Europe with unprecedented
success, even though sales in Japan were met with
lukewarm success. Sony just recently launched the
Playstation 2 in Japan and turned heads by selling
almost 1 million units within its opening weekend.
In the other corner, Nintendo 64 sales are declining
although software continue to sell strongly. Nintendo
hopes to launch the next generation follow up, code
named the "Dolphin", in 2001.
GAME CONSOLE MARKET
SHARE IN 1998*
Company
|
Japan
|
US
|
UK
|
Sony
|
68.1%
|
63.0%
|
69.3%
|
Nintendo
|
30.0%
|
36.0%
|
24.7%
|
Sega
|
1.9%
|
0.5%
|
2.7%
|
ESTIMATED BASE IN
U.S. FOR MARKET IN 1998* (in
millions of units)
|
Hardware
Units
|
N.
America
|
Europe
|
Japan
|
Worldwide
|
|
Playstation
|
15.2
|
14.0
|
12.6
|
41.8
|
|
N64
|
11.3
|
4.5
|
3.6
|
19.4
|
|
Software
Units
|
|
|
|
|
|
Playstation
|
65.0
|
44.0
|
60.0
|
169.0
|
|
N64
|
30.0
|
10.0
|
5.0
|
45.0
|
* Note: Sega Dreamcast
launched on September 9, 1999
Can Sony continue its leadership with the Playstation
2? Fact: No company has ever been able to sustain market
dominance from the previous generation to the next.
Nintendo lost market share to Sega with the transition
of the NES to the SNES. Sega lost market share to Sony
with the transition of the Genesis to the Saturn. Will
Sony suffer the same fate?
Sega is the underdog fighting from the bottom with
nothing to lose. Sony is the king trying to keep the
kingdom his. Nintendo is the wise old man, the ever-surviving
veteran of the industry.
With each company prepared for a show down, each armed
with its own distinct strategy for conquering the market,
it will be interesting to see how the console war plays
out.
Here are a few fun estimates to ponder with:
- 22 million people 18 and under have gaming as their
primary internet activity
- 68 million gamers will be only by 2003
- Console video game market value this year: expected
15 billion dollars
- 24% of video gaming revenue will come from online
gaming by 2002

Sony Computer Entertainment (SCE)
 |
SCE is a subsidiary of the Sony
Corporation and is responsible for overseeing
the Playstation and related businesses.
|
Company at a glance:
|
Sony Corporation of America
1999 Sales (mil.): $18,110
1-Yr. Sales Growth: 13.7% 1999
Employees: 28,200
1-Yr. Employee Growth: 11.5%
|
Sony's strategy for the Playstation 2:
- Backwards Compatibility with Playstation games will
entice Playstation owners to buy the Playstation 2
without worry of obselete software. Expect a trade-in
program when the Playstation 2 is launched in the
U.S.
- Most analysts are predicting a $299 launch price
in the U.S. and 299 pounds (or the equivalent) in
Europe.
- Playstation 2 doubles as a DVD player; Sony hopes
for this to be a selling point for households and
to justify the high price tag. This strategy seems
to have worked well in Japan; more than 76% of a poll
indicated that they bought the PS2 as a DVD player
and game machine.
- Sony designed the Playstation 2 to be a very networkable
machine. The machine has interfaces that are compatible
with many standards in other industries (i.e. electronics
and computer). The Playstation 2, however, does not
offer connectivity out of the box and lacks a built
in modem or ethernet card. Sony has stated that their
Playstation 2 network will not be ready until 2001
at the earliest.
- Sony has always had the edge in marketing over competitors
Nintendo and Sega and will no doubt continue to exploit
this advantage this fall when the Playstation 2 launches
in the U.S.

An gaming enthusiast camps out for
the Playstation 2 launch (left) and lines gather in
anticipation in a store in Tokyo's electronics district,
Ahkibara (right)
Did you know?
Nintendo Company, Limited
 |
The Nintendo 64 is entering its
decline phase; Nintendo still owns some of the
most valuable intellectual property. |
The company at a glance:
|
Nintendo Co., Ltd.
1999 Sales (mil.): $4,806.0
1-Yr. Sales Growth: 19.7% 1999
Net Income (mil.): $720.5
1-Yr. Net Income Growth: 14.6%
1998 Employees: 1,002 1-Yr. Employee Growth:
2.2%
|
Nintendo's strategy for 2000 and 2001:
d
Will blockbuster titles like Perfect
Dark keep Nintendo 64 owners happy?
Did you know?
- In an interview, a Nintendo representative claimed
that that its new Dolphin console will be 33% faster
than Sony's Playstation 2 and twice as fast as Sega's
Dreamcast. Analysts have attributed this percentage
as the CPU's processor clockspeed.
- Pokemon is a US$7 billion industry in of itself,
and Nintendo is the primary beneficiary of the franchise's
explosive growth.
- Nintendo is aiming to release its Game Boy Advance--successor
to the Game Boy and Game Boy Color--in 2001 alongside
the Dolphin.

Sega Enterprises
 |
Sega of America launched the successful
Dreamcast on 9/9/1999. It has sold nearly 2 million
units since then, making the Dreamcast the fastest
selling console in U.S. history. |
Company at a glance:
|
SEGA Enterprises
1999 Sales (mil.): $2,234.9
1-Yr. Sales Growth: (10.3%)
1999 Net Income (mil.): ($360.0)
1-Yr. Net Income Growth: --
1999 Employees: 3,974 1-Yr. Employee Growth:
(0.2%)
|
Sega's Dreamcast strategy:
-
Sega is heavily positioning itself
in the Internet. The Dreamcast comes with a built
in 56 kps modem, allowing users to use the Dreamcast
has an Internet machine (surfing the web, e-mail,
and chat are all possible). Peripherals such as
a ZIP drive, MP3 player are planned and a keyboard
is already available.
- Sega recently announced the IPO of Sega.com, a spin
off from Sega of America. Sega.com is essentially
an Internet Service Provider (ISP)that offers consumers
(not just Dreamcast owners) an optimized gaming network
that also offers the benefits of traditional ISPs
for $21.95 a month. To kick start this program, Sega
announced that it will issue a $200 rebate (enough
to buy a Dreamcast) to anyone that signs on for 2
years with the ISP.
- Sega is planning a second launch of the hardware
this Fall as their network plan enters its final phase.
It will have several key titles to take advantage
of the network.
- Sega's strong software arcade divisions will continue
to provide titles for translation on the Dreamcast.
The NOAMI, Sega's standard arcade board, shares the
same architecture as the Dreamcast.
- Sega will no doubt take advantage of its year headstart
on Sony to achieve manufacturing economies of scale.
Expect the Dreamcast to sell at US$150 in the U.S.
when the Playstation 2 launches this fall.
d
Quake 3 Arena will
be a major title to take advantage of the Dreamcast's
network
Did you know?
- Sega is producing a Dreamcast MP3 Player that will
allow users to go online and download music. The MP3
player holds 64 MB of data and will cost less than
$100.
- In March 2000, the first online, fully-networked
multiplayer console game was released on the Dreamcast;
it was called Chu Chu Rocket. In Japan, however, Sega
has already launched several titles that are fully
playable over the Internet. That's because Japan has
only 2 servers, whereas the U.S. and Europe has more
than 200 servers (hence the delay in both markets).
- 20% of Dreamcast customers are registered for the
Sega Dreamcast network

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