politics | public relations

If we look at the origins of cinema, academics have played an important role in educating the public; they helped to provide a buffer against social criticism that rocked the film industry in its early age; and they provided a gateway between the public and the industry, helping them to develop the knowledge and the skills to do well in the industry. And I think the same thing can happen here in the video game industry.

Professor Geoffrey Goldstein, University of Utrecht

The video game industry is an organic one, stimulating and reacting with its environment.

This dynamism helps to fuel the need for companies to push at the boundaries of innovation, but this dynamism needs regulation to insure fair play among companies and countries and also to protect the consumer. This section focuses on these issues, breaking them into two subgroups: Politics and Public Relations.

In the Politics section you learn how governments in cooperation with groups specified for this particular industry, work towards a set of standards that intend to create a level playing field for competitors. You will also learn of the possible environmental effects from different stages of production and what is being done about these potentially hazardous aspects.

The Public Relations section discusses the concerns of the violence and/or sexual content of certain video games and their effects on children of an inappropriate age. This section will teach you about how the industry as a whole is dealing with these concerns along with the individual reactions of the major companies. Are there ratings on games like in the movie industry? What standards are some companies setting for the industry to react to? This section will answer these questions.


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