Even
as the television and personal-computer industries
have been battling for the heart of tomorrow's digital
home, another industry--videogames--has snuck up on
them. So it's agreed: the future of entertainment
is a box.
The Economist (US), May 15, 1999 v351 i8119 p65(1)
What are the trends of the industry? This section,
broken down into history and direction, will answer
that question.
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People often say that only by studying
the past could we learn more about the present
and the future; we present to you in this section
a brief history of the console market and yesterday's
winners. |
We also give you our opinions on what future directions
the industry will take, and how companies will benefit
from such changes. The choices they make now will
determine their place in this rapidly expanding and
constantly changing industry in the years to come.