history | direction

Even as the television and personal-computer industries have been battling for the heart of tomorrow's digital home, another industry--videogames--has snuck up on them. So it's agreed: the future of entertainment is a box.

The Economist (US), May 15, 1999 v351 i8119 p65(1)

What are the trends of the industry? This section, broken down into history and direction, will answer that question.

People often say that only by studying the past could we learn more about the present and the future; we present to you in this section a brief history of the console market and yesterday's winners.

We also give you our opinions on what future directions the industry will take, and how companies will benefit from such changes. The choices they make now will determine their place in this rapidly expanding and constantly changing industry in the years to come.

Mega Man 3 -- Introduction